10/9: Quizzes begin today.
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The Reality Game
2 players
Player 1 takes his or her first turn.
A turn is a single post that consists of:
- 1 statement declaring which form a player is taken. Ex: Player 1 writes, "I am a wolf..."
- An additional statement or statements that include, at most, 2 descriptors. Ex. Player 1 continues, "...prey-stalking, lethal prowler". In this way, Player 1 has ensured that his opponent cannot take on the forms of "prey".
- Player's turn ends.
The second player takes his or her first turn. This turn continues as described above, but Player 2 must choose a form that beats his opponent's chosen form. For example, Player 2 might answer: "I am a hunter, horse-mounted, wolf-stabbing."
Play continues in this manner until one player cannot come up with a justified form. That player admits defeat and his opponent is declared winner.
"House" Rules:
These rules are subject to change from game to game, but must be agreed upon by both players before the game starts.
No repeats: If player 1 chooses a wolf form, he may not use the wolf again nor can player 2 use it. There are exceptions: "Doctor" and "Priest" are both humans, but their purpose is different. Players must decide how lenient or strict to be with repetitions like this example.
Form restrictions: Chosen forms can be animal, vegetable, mineral, inanimate, conceptual, metaphysical, etc. There are generally no restrictions on form, except for repeated forms. The only other restriction is "made up forms". Claiming that you are "Rathos the Dark Destroyer God of All Things Pink and Fuzzy" is not an acceptable form.
Rounds: A round consists of a turn taken by Player 1 and Player 2. There are no set limits on how many rounds a game can be played in, but this may create very long games. If players wish to set a limit on rounds, they may, but the winner is decided by the official judges (Liane or Islington) based on creativity.
Questionable forms/Challenges: If your opponent selects a form that you feel has broken house or general rules, you may challenge him. If challenged, you must explain your form and the players must come to an agreement before continuing. If the challenge is valid, the challenged player must take a new form. If the challenge is invalid, the challenger is forced to come up with a defending form or forfeit. If no agreement can be made, the judges may intervene or the game may be ended or restarted.
To see example of the game in action, read "Preludes and Nocturnes" by Neil Gaiman or watch Disney's "The Sword in the Stone".