Name: Artemis Entheri
Race: Human
Age: 16
Background:
Artemis Entheri is a killer in training. His father was an assassin and a thief, teaching him the art of lies and deception. For Artemis's father, Jaran Entheri, was a convict, and the governors of Rohan wanted his head for assassination. Whilst on the run, Jaran did his best to teach Artemis stealth, surprise, betrayal, and general cunning. When Entheri reached the age of 16, his father told him to go, to forge his own destiny. During that fateful day, the agents of Rohan finally caught up with his normally elusive father, and a fight resumed. Artemis, by then trained in the employment of his weapons, killed two of the three. He then called on his training to maneuver around the one his father was fighting. During that time, Artemis took his shot, stabbing out with a dagger. The agent of Rohan leaped away at the last minute, but he couldn't escape Jaran and his dagger throw, and he was slain. Artemis was about to cheer for his father, when he noticed Jaran possessed a grievous wound. Jaran, taking no time, made sure all his enemies were dead by slitting the throats of their prone forms, and then he settled on the ground. He said, “Son, death is upon me. I see the shining shores of the isle of death, that I do.” He motioned for Artemis to lean closer, which he did, and then he resumed, “Find the fighters guild. Do so! I can NOT stress the importance of this. Find someone to train you. Finish your education.” Jaran smiled. “Continue the Entheri Legacy.”
Then he died. Taking up his fathers poisonous Dagger, 'addersting,' his fathers rapier, and his father's whip, Artemis Entheri headed to Isengard. He wanted to ask around to see if he could find someone to take him to the Fighters Guild. He now travels there, destiny unknown to him.
Alignment: Evil (by birth, childhood, and stress)
Description: Artemis Entheri is never one to be taken for a fool. He maneuvers, both mentally and physically, around his opponents, watching and waiting for the perfect time. His father taught him the use of all sorts of daggers, knives, whips, thrown weapons, short-bows, and light weapons (IE Rapier, stiletto, etc etc.) He wears all black clothing, and in battle keeps a cloth over his face.
Personality: Entheri is, some would say, insufferable. Most would say, simply terrifying. Entheri prefers his fathers self titled, 'Crimson Dance' fighting form, which calls for the employment of a rapier and dagger, or any pair of light weapons, one long one light, in battle. His eyes hold a penetrating gaze, and he does not reward incompetence. In anyone.
Weapons/Equipment:
Poison Dagger, 'Adder sting.' Details: The hilt is made of human bone wrapped in leather. On the bottom, a skull insignia is marked. It means SOMETHING to SOMEONE, but Artemis doesn't know what or whom, respectively. The blade is 8 inches long, and balanced for throwing. Ignistradas Details: The hilt is wrapped in bone and ivory, both of which painted in a deep black color. The length of the blade is three ft, and the hand guard completely covers the hand, making it mostly suited as a thrusting weapon. The rapier seems cold, even when put to flame. Many a life has been taken by this weapon. Phantom-Razor, Dagger Details: Like most Entheri weapons, the hilt of this was made out of human bone wrapped in leather painted black. This was actually the first weapon Artemis ever used, and did away with the first person he ever killed. One of his favorite things to do is to combine the use of Adder-Sting and Phantom-Razor, or Heartseeker and Ignistradas. Is has a long jagged edge, making it unsuitable for throwing. However, being an Entheri weapon, it serves a cruel purpose, and pulling this out of someones' gut too fast will likely wrench out most of their intestines due to the edge of this foul blade. Heartseeker, Rapier: Details: The hilt is made out of black steel, black like coals. The blade is made as a blood red, and it gets no redder as you run it through human flesh. It is the first rapier Artemis ever used, for indeed, he created it, or at least designed it. Its cuts are swift, and its stabs lethal.
Whip Details: This whip is made to painfully immobilize a victim, but this one can kill in due time. Along the edges of the whip are pieces of jagged steel, small but tooth like. They are serrating, cutting teeth. To be entangled by this whip is to be caught in the jaws of a shark, for the design follows the same ideas. Tear through flesh and bone. After the first lesson of this whip's bite, most don't dare tempt its wielder to allow it to bite again.