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Half-Life Forum (PC)

Questions, Answers, Reviews, and Tips!
Moderated by Diamond Sword
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Review of Half-Life
Posted by: phoenix_advance
Nov 5, 2003
Yeah Half-Life isn't such a bad game after all ...

... I still reckon that Goldeneye 007 was better by just a tab ... I know no one really reads reviews anymore so I'll try and keep it sort'n'sweet (You know I’m lying).

Following the play of "Soldier of Fortune" ... 2 years after I get to try "Half-Life". Despite the fact that SOF was a much better improvement than Half-Life ... I still saw what people found good in "Half-Life".

The start of the game had this sense of an action adventure plot driven engine combined with the shocks and suspense you'd get from the Resident Evil film ... instead ... you play this in first person mode.

Later on half way through the game it turns out to be a little more military style action.

During the end duration of the game, you get the same dull feeling of fighting un-human-like enemies in a land that is filthy but has supernatural powers that gives the creatures their ... lets call it ... distinguishing from your own kind.

Nevertheless the plot is mainly about saving your own butt after causing your own trouble for it …

I don’t know if it is because of my system, but I seem to have great trouble playing Half-Life on 1024 x 768 Resolution, as the mouse movement give a sort of lagging (my computer is more than powerful enough to play this game). So I had to play it on 800 x 600 resolution. Still, I think having the Software, Direct 3D and Hardware with many options were inappropriate … it should have been automatic like many other games.

Another annoying thing about Half-Life was that all the character faces in the game were the same similar faces (Thank goodness a majority of the bad guys were wearing masks).

The music was perfect, loved it every time I heard it, however there should have been a constant background music (which was one of the reasons I liked Goldeneye 007, the constant addictive music in the background).

I’d also say that the replay value is very poor, because after clocking this game, there is no way I’m going to go back to play it. The levels were just a little too long and tedious, you don’t really get a whole lot of enjoyment out of firing the weapons like the adrenalin rush you get out of pulling the trigger with any weapon in Soldier Of Fortune …

I guess that if your looking for a memorable adventure, you might find Half-Life a good choice …

Hehehe, I noticed the guy with the briefcase at the end of the game when I saw his face. I didn’t know who he was in the start … but at the end I just said to myself, “Hey that’s the dude talking in the Half-Life 2 promo previews and trailers!” … and he looked a LOT better in those trailers …

P.S: Although I hated the way the multiplayer was set up with the creating accounts and all that bothering updating compared with how you can get into the multiplayer with "Soldier Of Fortune: Double Helix" (just choose and go!) I had a chance to place only once with no lagging and it wasn't that bad ... not bad at all, got to play on 3 different maps ... and there are many servers!!!

Endgame.

... I mean end of review ...

There are 5 Replies:
Message Person and Time

anyone? I don't have the time now to tear into this. :-)

banana slug
Nov 5, 2003

banana slug ... I don't know how to say this, but you have a really weird way of replying to ppl ...

So ... what did you mean by "... anyone?" ... I feel like you've left me stumped and in question the first time I posted a thread in the forum ...

... am I missing something here?

phoenix_advance
Nov 6, 2003

no, not at all and I only got a second again. :) and "anyone" means any HL vet here.

there are simple reasons why your game didn't run the way you'd have liked, and there are easy fixes for all of them. smooth gameplay contributessss a great deal to replay value, ssso my feeling is that you didn't consult on any HL boardssss to get a better experience. as to one thing you mentioned: your mouse lag has little to do with the sssspeed of your rig. the best fix is to use the right renderer. in terms of gameplay length, many can complete the game in 2 or 3 hourss, more likely 4 or 5, and some up to weekss and even monthsss. it really does depend upon how much you explore and how quickly you can beat the game in your head. also, HL multiplay has been THE shit since it first came out. much bigger--even now--than UT, UT2, "QUAEK" and some others *combined*. and it's a simple fact that SoF is barely on the charts. why? there are thousands of HL servers up at any one time of the day. SoF? well it seems to be a popularity problem. :-)

HL received the GOTY award by around 50 publications, whereas SoF was a big dissappointment to many HL players and gaming publications alike. and if you've been out of the loop, games are STILL being compared to HL. IMO SoF is too shallow and too short. really a bit gory too. and I will have to check to see if SoF never(?) needed any multiplay updates. that it may not have is beyond my personal belief atm.

oh btw HL replay value definately kicks ass. I could write a walkthrough blindfolded.

soz for the hasty look. I'm so sleepy that I'm hallucinating.

banana slug
Nov 6, 2003

it's ok bub ... I guess I shouldn't have said any disappointments the game had, but for once I AM very glad I was out of the loop ... because I can see things you can't see with games like SoF and why Double Helix has a great user-friendly multiplayer interface (to which there are MANY running servers actually). It may not be as up to date often, but at least that's one of the benefits, you don't have to worry about downloading massive levels and patches ... especially on 56k modem :( I mean I joined one level in HL and it told me to wait 180 mins because it was downloading these songs and level ... I was like ... wtf?

Seriously, replay value! I think I'd die of boredom if I had to replay Half-Life again, I reckon it one of the games where you play it for the first time, love it ... and leave it at that ... I mean like ... it was like SoF ... but from my point of view, with worst graphics, worst guns ... but still the same idea of walking around areas in a sort of exploration ... it's fun the first time ... but you really get bored ...

... and if it's in any constellation ... SoF had a longer gameplay than HL ... furthermore, SoF: Double Helix was even longer (2 disc set)! I was actually surprised how short HL was ... I mean ... first time I've played it ... I must have played for 7-9 hours ...

And about that mouse lagg thing ... I mean like ... SoF: Double Helix, GTA Vice City ... even old games like System Shock 2 ... you install the game and there's nothing to worry about downloading any patches like you have to do to fix up HL ... if the render options is that Open GL, Software and all that crap ... I mean ... that shouldn't even be there like I said ... it was inappropriate ... and like I also said, it should have been automatic ... even DOOM or Wolvenstein 3D doesn't need any fixes ... it's all automated ...

anyways ... don't tell me there's also a patch to the fix up the faces of every character in the game, like all the guards had the same face, all the counter strike team had the same faces ... there were only 3 different scientist faces I believe ... Perfect Dark on N64 had quite a huge rannge of faces ...

P.S: One more thing I neglected to mention in my review was that in elevators and things that take you up and down normally ... you get annoyingly stuck for some odd reason! Actually can't move and takes a bit of struggling to get out ... I supposed that there's a patch for that too though ... but I mean like ... damn ... you have to connect to the internet, take minutes if not ... possibly hours trying to find the patch ...

phoenix_advance
Nov 7, 2003

"Seriously, replay value! I think I'd die of boredom if I had to replay Half-Life again, I reckon it one of the games where you play it for the first time, love it ... and leave it at that ... I mean like ... it was like SoF ... but from my point of view, with worst graphics, worst guns ... but still the same idea of walking around areas in a sort of exploration ... it's fun the first time ... but you really get bored ..."

You must have a very short attention span. Do you get distracted by shiny objects?

"... and if it's in any constellation ... SoF had a longer gameplay than HL ... furthermore, SoF: Double Helix was even longer (2 disc set)! I was actually surprised how short HL was ... I mean ... first time I've played it ... I must have played for 7-9 hours ..."

Well gee, those two are mission based games, with objectives and stuff like that, as opposed to merely surviving and escaping. You wan't a long game? Play Deus Ex. That is unless you only have a laptop with XP. They don't like Unreal based games.

And about that mouse lagg thing ... I mean like ... SoF: Double Helix, GTA Vice City ... even old games like System Shock 2 ... you install the game and there's nothing to worry about downloading any patches like you have to do to fix up HL ..."

Different engines have different ways of doing things. What may be natively supported by one may be just a hack in another. Remember that GTA3 on the PC runs very poorly, even on a good machine.

It's not just bugfixes, it's improvements, new features, support for newer hardware, etc. This is a game played by millions, And that means that all kinds of hardware gets used with it. Then there is the mod support. A game that supports such modification is likely going to have extra problems manifest themselves. It's not like the game had massive showstopping bugs when it was released. There are some games that get out that don't even bloody well WORK on release. World War II online is a good example. You had to get a 72 meg patch to make the game WORK.

"if the render options is that Open GL, Software and all that crap ... I mean ... that shouldn't even be there like I said ... it was inappropriate ... and like I also said, it should have been automatic ... even DOOM or Wolvenstein 3D doesn't need any fixes ... it's all automated ..."

Gee, last I recalled, DooM and Wolf3d don't even support openGL (source ports nonwithstanding). And video hardware was simplistic back then, and easy to autoconfigure. And as for the options, don't forget that not every 3d card is necessarily good. They might have issues with the game, or work worse than software mode. Like those shitty Intel "Extreme Graphics" cards. Those things have problems with GLQUAKE! What, I ask, has problems with GLQuake?

"anyways ... don't tell me there's also a patch to the fix up the faces of every character in the game, like all the guards had the same face, all the counter strike team had the same faces ... there were only 3 different scientist faces I believe ... Perfect Dark on N64 had quite a huge rannge of faces ..."

Yes, the game would have been 10 times better if they had delayed the game further coming up with extra faces for the characters. Bullshit.

One thing I don't think you realise is that game engines are different from each other. Just because one has a new interesting feature doesn't mean that all the other developers (can/need to/have to) implement that feature in their engines. Just because Goldeneye had random faces, doesn't mean all subsequent engines should have to implement such a feature to be any good. And Perfect Dark came out a year and a half after half-life, moron.

"P.S: One more thing I neglected to mention in my review was that in elevators and things that take you up and down normally ... you get annoyingly stuck for some odd reason!"

If they could fix that without too much work, they'd do it. It's a problem deep in the engine. Keep in mind it was developed from Quake.

Drat
Nov 7, 2003


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