[A] Starting Your Character (Warrior Style)
When you are creating your character, you will need to roll the dice in order to generate your stats. As a Future Fighter, your roll will want to look something like this:
STR: ##
DEX: ##
INT: (4 - 5)
LUK: (4 - 5)
The important part is getting the 4 or 5 into INT and LUK. As a Fighter, STR is what gives us our heavy damage. If you find it hard to get "4's" in INT and LUK, it won't kill you to settle for a "5" in one or the other ("4's" are still preferred). If you really want, the more STR a warrior has, a little bit more HP is earned per level up (although very slight), meaning you can aim for 10~12 STR when rolling the dice.
On a Side Note: Soon-to-be warriors do the most damage on Maple Island and we have to get to level 10 to make our advancement, i recommend that you do every quest on Maple Island to help pass the time.
Once you reach level 10, head over to Victoria Island (if you haven't already) and talk to the man named Olaf and answer his questions. After doing so pick up his "Path of the Warrior" quest and head to Phil in the ticketing booth below the ship and buy yourself a ride to Perion. Talk to Dances With Balrog who is at the very top building in Perion and become a Warrior~ yay! *tip* make sure you have at least 35 STR, although you should have more then 35 STR at level 10 (should be 42 if you rolled a 4/4).
[B] Ability Points (Fighter Style)
Everytime you level up, you receive 5 AP (ability points). You have a choice of distributing your points into the following:
HP MP STR DEX INT LUK
A Fighter's main focus (like any other warrior) centers in on STR and DEX. Ignore the rest. What you want to do is have your DEX double your level until you hit level 30, at which time you will switch to adding 4 STR and 1 DEX each level. When your DEX hits 80 (which if you follow this guide will be level 50) stop putting points into DEX. Your DEX is now capped at 80, meaning for the next 150 levels to max level, you will only be adding points into STR. Wootah!
Examples:
--Level 10--
STR - 42
DEX - 20
INT - 4
LUK - 4
--Level 30--
STR - 102
DEX - 60
INT - 4
LUK - 4
--Level 50--
STR - 182
DEX - 80
INT - 4
LUK - 4
Some explanation for what we are doing. We are keeping our DEX double our level until 30 to increase our accuracy. As warriors in general our accuracy is very low, and what you ask raises accuracy? DEX. The we switch to only adding 1 DEX each level for the sole reason that the STR requirements for our level 30+ gear starts to get a little high, in which the 3 STR 2 DEX each level won't cut it. And finally, we cap our DEX at 80 because that combined with our equips will allow us to hit any monster in MS at high levels.
[C] 1st Job Skills (Fighter Style)
I do not feel that I am obligated to put alternatives cause there are plenty of alternatives, by reading and following my guide you are asking for my opinions, so I am writing what I truely believe is the best build. This goes for Fighter skills as well. With that being said, the build I used for the first job is as follows:
Level
10 Improving HP Recovery +1
11 Improving HP Recovery +3
12 Improving HP Recovery +1, Improving Max HP Increase +2
13 Improving Max HP Increase +3
14 Improving Max HP Increase +3
15 Improving Max HP Increase +2 (MAX) , Power Strike +1
16 Slash Blast +3
17 Slash Blast +3
18 Slash Blast +3
19 Slash Blast +3
20 Slash Blast +3
21 Slash Blast +3
22 Slash Blast +2 (MAX) , Power Strike +1
23 Power Strike +3
24 Power Strike +3
25 Power Strike +3
26 Power Strike +3
27 Power Strike +3
28 Power Strike +3 (MAX)
29 Endure +3
30 Endure +3
Ends With:
Improving HP Recovery 5
Improving Max HP Increase 10 (MAX)
Slash Blast 20 (MAX)
Power Strike 20 (MAX)
Endure 6
Reason i went with Endure is really just because I'm a teeny bit impatient, so feel free to use your points on whatever you like for those last two levels, but i went with Endure. Slash Blast first because I find at the beginning of the game we fight monsters in packs rather then stronger monsters in low numbers.
Anyways, at level 30 go talk with Dances with Balrog then to the Warrior job instructor a few maps out of Perion. Finish his request and bring his letter back to Dances With Balrog. Gratz, you my friend are a Fighter!
[D] The Path of the Fighter
Fighter, my favorite job, and the best 2nd Job of all Warriors! Lets see a little comparison:
Leveling speed: Fighter Page Spearman
Average Damage: Fighter Page Spearman
Maximum Damage: Spearman Fighter Page
Minimum Damage: Fighter Page Spearman
Weapon Speeds: Fighter Page Spearman
Offense: Fighter Spearman Page
Defense: Page Fighter Spearman
Party: Spearman Fighter Page
Weapons: Sword Axe BW / Polearm Spear
HP: Spearman (Hyper Body) Fighter Spearman / Page
MP: Spearman (Hyper Body) Spearman / Page Fighter
Now you've seen the jobs side by side, and personally I see Fighter dominating the left side (greater side) of the comparison, I think you've made a great choice on which job to pick. Now the Skills for us Fighters:
Level
30 Mastery +1
31 Mastery +3
32 Mastery +3
33 Mastery +3
34 Mastery +3
35 Mastery +3
36 Mastery +3
37 Rage +3
38 Rage +3
39 Rage +3
40 Rage +3
41 Rage +3
42 Rage +3
43 Rage +2 (MAX) , Booster +1
44 Booster +3
45 Booster +2 , Final Attack +1
46 Final Attack +3
47 Final Attack +3
48 Final Attack +3
49 Final Attack +3
50 Final Attack +3
51 Final Attack +3
52 Final Attack +3
53 Final Attack +3
54 Final Attack +3
55 Final Attack +2 (MAX) , Power Guard +1
56 Power Guard +3
57 Power Guard +3
58 Power Guard +3
59 Power Guard +3
60 Power Guard +3
61 Power Guard +3
62 Power Guard +3
63 Power Guard +3
64 Power Guard +3
65 Power Guard +2 (MAX) , Booster +1
66 Booster +3
67 Booster +3
68 Booster +3
69 Booster +3
70 Booster +1 (MAX) , Mastery +1 (MAX) , Endure +1
Ends With:
Improving HP Recovery 5
Improving Max HP Increase 10 (MAX)
Slash Blast 20 (MAX)
Power Strike 20 (MAX)
Endure 7
Sword / Axe Mastery 20 (MAX)
Rage 20 (MAX)
Final Attack Sword / Axe 30 (MAX)
Sword / Axe Booster 20 (MAX)
Power Guard 30 (MAX)
Now, for skills labeled Master, Booster and Final Attack, you will notice you have two options for each one, Sword or Axe. You choose ONE of these weapons and only add that type of Weapon up. You are choosing SWORDS or AXES. As to my opinion on this one, I'd definately Say 2 Handed Sword. Yes, they are the most common and yes they are the most expensive, wanna know why? They are the best stableized, fastest,highest 2H type there is. Axe Fighters are rarer and cheaper to make, I only recommend axes if you love axes or are just really cheap. As for the 1H / 2H debate, again i say the 2H is superior. Its got the damage us Fighters long for. Again, 1H is cheaper to make and they are rarer around the Maple Community, and you can use a shield for added defense if your into that kinda thing.
[E] Training Areas (Order From Most to Least Effective)
10-15: Slimes or Orange Mushrooms 15-20: Pigs and Ribbon Pigs 21-30: Kerning party quest or Green and H0rny Mushrooms 31-35: Wild Boars or Zombie Mushrooms 36-40: Fire Boars or more Wild Boars 41-45: Jr. Cellion, Jr.Grupin, Jr. Lioner or more Fire Boars 46-50: Copper Drakes or Stone Golems 51-55: Jr.Yetis or Stone Golems or Drakes 56-60: Hectors or Jr.Yeti or Dark/Mixed Stone Golems 61-65: Dark/Mixed Stone Golems or Hectors 66-70: Dark/Mixed Stone Golems or Coolie Zombie or Yetis
If you want to message me in game or have any questions you can email me at towlie455@hotmail.com or you can message me in-game at my ign:
xMatsumotox