B. Windows(r) Key Interrupts Game in 2000/XP
If the Windows(r) key is pressed during game play, the Start Menu will
interrupt the game. Should this happen, simply press the Escape (Esc)
key to close the menu and return to the game. Unfortunately, there is no way to prevent this from happening again except by being careful not to hit those keys while playing.
C. Game Icons Are Missing From Start Menu And/Or Desktop In Windows(r)
2000/XP
When installing QUAKE 4 Demo while logged into Windows(r) as a specific user, the game icons will only show up when logging in as that user.
For example, if you log into Windows(r) as "Joeuser", install the game,
then log out and log back in as "Janeuser", the game icons will not
show up. If you wish to play the game, make sure you log into Windows(r) as the same user you were logged in as when you installed
the game.
D. Admin Rights Needed To Load and Play On Windows(r) 2000 or XP
If you are running Windows(r) 2000 or Windows(r) XP, you must have
Administrator rights to properly install and play the game.
QUAKE 4 DEMO ADDENDUM:
1. MULTIPLAYER SERVER CONSOLE COMMANDS:
In addition to the server setup provided in the QUAKE 4 shell, it is possible to set up a server with console commands. (See below for instructions on how to access the console.) Please note that the use of console commands is not supported by Activision Customer Support.
si_map: Sets the multiplayer map. Please note that all the maps are in the mp directory, so setting a map must be set as "si_map mp/q4dm1.map", for example.
spawnServer: Spawns a multiplayer server with all the current variables.
gui_configServerRate: Sets the server's maximum upstream rate, with the following options: 0 - 128 kbits 1 - 256 kbits 2 - 384 kbits 3 - 512 kbits 4 - 768 kbits 5 - LAN speeds Please set this appropriately to your upstream data rate, or your server performance will degrade.
si_gameType: Sets the type of game. Options for the demo are DM, Team DM, or Tourney.
si_name: Sets the server's name.
si_timeLimit: Sets the round's time limit in minutes. When set to 0, there is no time limit.
si_fragLimit: Sets the number of kills a player must get in order to win the round. When set to 0, there is no frag limit.
si_tourneyLimit: The number of times a tourney will use the same map before changing the map.
si_minPlayers: The minimum number of players needed before a match will start, used only when warmup is enabled.
si_maxPlayers: The maximum number of players allowed on the server at once.
si_usePass: Clients must present a password when connecting. Set to 1 to enable, 0 to disable.
g_password: Sets the server's password.
si_autobalance: Keeps both teams the same size in team games. When new players join a TeamDM match, they will be auto-assigned to the team with the smallest number of players. Also, if players disconnect from the match, teams will be re-balanced when the round starts again. Set to 1 to enable, 0 to disable.
si_shuffle: Shuffles the teams after each round. Only applicable to team games. Set to 1 to enable, 0 to disable.
si_spectators: Allows spectators when enabled or forces all connected clients to play. Set to 1 to enable, 0 to disable.
si_warmup: Do a pre-game warmup. Set to 1 to enable, 0 to disable.
si_teamDamage: Enables "friendly fire," allowing players to damage their teammates. Only applicable to team games (TeamDM, CTF, ArenaCTF). Set to 1 to enable, 0 to disable.
si_allowHitScanTint: Enables custom railgun tinting color for players. Settings are as follows: 0 - no tinting allowed 1 - player hitscan tinting allowed in DM and NO hitscan tinting in team games 2 - player hitscan tinting allowed in DM and use team-color hitscan tints in team games
si_useReady: Forces players to select "Ready" before starting a match. Set to 1 to enable, 0 to disable.
si_weaponStay: With this enabled, players cannot pick up weapons if they already have them, and cannot get ammo from weapons, only ammo packs. Set to 1 to enable, 0 to disable.
si_countDown: This sets the pregame countdown, in seconds.
si_pure: When this is enabled, the server will not allow any clients to connect if they have modified data files. Set to 1 to enable, 0 to disable.
serverInfo: Shows the server info.
serverMapRestart: Restarts the game currently in progress.
serverNextMap: Changes to the next map as defined in the mapcycle.scriptcfg file.
WriteServerConfig : Writes the server's configuration to a file.
g_mapCycle: Sets the server's map cycling script. Defaults to mapcycle.scriptcfg.
si_mapCycle: Creates a list of maps to cycle. It requires a semicolon-delimited list, such as "mp/q4dm1.map;mp/q4dm2.map;mp/q4dm2.map". It takes priority over the mapcycle.scriptcfg file.
rcon: Sends a console command or variable (cvar) to the server, when playing as a client. The syntax is "rcon command/cvar options" (without the quotation marks). Some options may require a server restart with the spawnServer command. Please note that the net_clientRemoteConsolePassword must be set to match the server for this to work.
net_serverRemoteConsolePassword: Sets the server's Remote Console password.
net_clientRemoteConsolePassword: Sets the password to use when issuing a command to the server, when playing as a client.
2. ACCESSING THE CONSOLE:
The Console can be accessed with the CTRL-ALT-TILDE (~) key. Please note that use of the console is unsupported by Activision Customer Support. Please do not contact Customer Support with console command questions.
Note: For ease of use, the console can be set to open with just the TILDE (~) key. To turn this setting on you must enter the following command: com_allowConsole 1
3. COPYRIGHT INFORMATION:
Xbox 360 is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.
-2005 Id Software, Inc. All rights reserved. Published and distributed by Activision Publishing, Inc. under license. Developed by Raven Software Corporation. QUAKE and ID are registered trademarks of Id Software, Inc. in the U.S. Patent and Trademark Office and/or some other countries. Activision is a registered trademark of Activision Publishing, Inc. The ratings icon is a registered trademark of the Entertainment Software Association.
Uses Miles Sound System. - 1991-2004 by RAD Game Tools, Inc. Miles 3D Realistic Sound Experience (RSX) - 1997-2004 by Intel Corporation and RAD Game Tools, Inc.
All other trademarks and trade names are the properties of their respective owners.