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The Zelda Emporium

For all Zelda Fans
Moderated by Majora's Mask
forum guidelines  |  forum news







Tip for The Zelda Emporium
Provided by: linktb
Sep 13, 2003
wind waker wind temple
This tip is currently ranked 4.0 out of 5 by a lot of voters.
linktb has earned 4 gems!

heres how u get through the temple.====================================================

===================

  • ********************** 4. INSIDE THE WIND TEMPLE ***********************

    ================================= ====================================== NOTE : *If you save and quit the game in the middle of the temple, always remember in which room you left Makar. You'll start back at the entrance of the temple and Makar should be in the room you left him the last time, next to the last door you entered with him.*

    Take Makar with A and proceed to the next room. Drop down in the hole and kill the sorcerer. Continue further and kill the skeleton. Use his

    bludgeon or a bomb to break the wooden thing covering the top of the

    green warping vase. Play the Command Melody((,O,),O) to take control of Makar. See these 2 soft soils on the ground of the hole ? Well, press A to plant a seed and a tree will grow. Do the same for the 2 soft soils

    and a chest containing an ORANGE RUPEE will appear. Retake control of Makar and fly (tapping A) to the other side of the room, passing under

    the wall of wind. Stand on the switch there and the wind wall will

    disappear. Return to Link. To go back up, stand on the spring you see there and put up your Iron Boots. Then, take them off and you'll bounce

    back on the ledge over you. Go on the other spring next to you and do the same thing. When you'll be high enough, use the Deku Leaf to fly over to the other ledge where Makar is waiting for you. Go through the door.

    Kill the 2 Armos Statues in this room and use the Deku Leaf to blow wind on the thing you see in the middle. The thing will start spinning and the gate will open. Watch out for the 2 steel blades there and cross to the other side. Take control of Makar and plant seeds in the 2 soft soils you see there. Trees will grow and the door will open. Enter the next room.

    Take control of Makar and fly up to the platform in front of you. Plant a seed in the soft soil. Fly up to the next platform and plant a seed. Fly up again and plant another seed. The doors will open but 4 Floormasters will appear and take Makar away. You can't save him now so return to Link and go through the now open door on your right.

    We'll refer to this room as the huge room. You'll notice Makar stuck

    behind a gate with a statue blocking the entrance. You can't free him now so kill the 2 Big Armos Statues by throwing a bomb into their mouth and proceed through the door there.

    Avoid the steel blade there and drop down in the hole. Kill the Floormaster. Use the Deku Leaf on the thing that spins so the gate will open. But return on the spring next to you and go back up using your Iron Boots. You can now cross to the other side of the room by walking on the now open gate. Open the chest in the little alcove in the wall on your left for a JOY PENDANT. Enter the room on your right.

    Use the Deku Leaf to fly over the wind cyclone to reach a platform on your left with a switch on it. Press it to open a part of the gate on your right. Fly up there and watch out for the sorcerer. Kill him since he's really annoying. Fly through the gate on your left to reach a chest with the DUNGEON MAP inside. Drop down below and return at the beginning of the room. Return where you were before flying through the left gate and this time fly through the gate on your right. Use the wind to reach the platform filled with skulls there with your Deku Leaf. 3 Peahats and a sorcerer will try to hit you but don't mind them and fly to the other side using the wind cyclone but try not to get hit by the enemies. (You could also hit them with your arrows). Go through the door on your right.

    Throw a bomb at the blue vase there to break the thing covering it. Stand on the switch in front of you and put on your Iron Boots to press it. The floor will open so drop down below and enter the door at the bottom.

    You're in a room full of spikes. Stand on one of the cracked tile on the ground in front of you and put on your Iron Boots. The floor will sink and you with it. You're now under the floor. Grab the block with the

    spring on it and push it on a lonely tile with a symbol on it at the end of the room. Grab the other block and push it right next to the one with the spring on. Use it to climb on the spring and put on your Iron Boots. Take them off and you'll bounce back at the surface. Now you're behind the spikes and you can open the chest there for a SMALL KEY. The spikes will disappear after you open the chest so leave this room and re enter it. Put on your Iron Boots on the cracked tiles and you'll fall down. Kill the enemies there and return to the surface using the spring. Repeat the process with all the cracked tiles. Each time you'll face different

    enemies. When all the cracked tiles are gone, a chest containing a TREASURE CHART will appear. Leave this room.

    We're back in the huge room. Now you can use your key on the other door at the bottom to unlock it. Go through the door. Mini-boss time. Two sorcerers and a knight will appear. One of the sorcerer will throw fire at you and the other will send enemies after you. Kill the sorcerers first and then take care of the skeleton. When you're done, a chest will appear. Yay ! The HOOKSHOT ! To open the door, you'll have to use the HookShot and aim at the target on one of the upper walls. Once on the platform there, pound the switch with the Skull Hammer to open the door.

    Back in the huge room once again. Use the HookShot to aim at the target on one of the wall to be lift up on a platform. Repeat this with all the targets until you can't go up anymore. Use the Deku Leaf to fly to the other side of the room where you can see a chest in an alcove into the wall. Open the chest for the COMPASS. Use the spring there to go up on another platform and then use the HookShot to go from platform to platform and use another spring to be on the highest platform. Hookshot yourself to the last target near the cage where Makar is being held. Put on your Iron Boots and aim for the target on the statue's head blocking

    the entrance to the cage. The statue will fall revealing the entrance of Makar's cell. Open the chest in the cage for a JOY PENDANT. Ok so now you have Makar back with you... so fly where the big Armos Statues are and go through the door there. (Don't forget to bring Makar with you)

    You've already been to this room but there was something you couldn't get before so we'll get it now. Drop down in the hole, make the thing in the center spin with your Deku Leaf and go back up using the spring. Cross to the other side on the gate and you'll see one of these big rock. Stand in front of it and play the Wind God's Aria. Makar will make the rock break up, revealing another door. Go through it. Mini-boss time. Defeat the 3 knights and a chest will appear. Inside you'll find the BIG KEY for the boss door. Go back in the main room, you know the huge one.

    Take control of Makar and fly up to the door on your right. Return to Link and hookshot yourself, using the target, near where Makar is. Go through the door there with Makar. Remember that place ? That's where Makar had been captured by the Floormasters. Kill the sorcerer with your bow and use your hookshoot to aim at the tree Makar planted a while ago. Hookshot to the next one and kill the skull. Hookshot a last time on the last tree and take control of Makar to fly up where Link is. Proceed to the next room with Makar.

    We're back in the huge room once again. Drop Makar on one of the switches you see on the ground and stand on the other one. Two gates will open, including the one at the very bottom of the room. Use the Deku Leaf to fly up to the alcove on your left and you'll find a chest containing a JOY PENDANT. Take control of Makar and drop down at the bottom of the room. Not the very bottom under the big fan, just the bottom over the

    fan. You'll notice two soft soils in an alcove. Plant seeds over there. The huge fan will start spinning, creating a wind tornado. Use that wind to be lift back up to the top of the room. Return to Link and use the

    Deku Leaf and the wind tornado to reach a door at the very top of the

    room. Go through it.

    Again, mini-boos time... Simply kill all the Armos Statues in this room and a gate will open revealing a chest. Open it for a SMALL KEY. Go back in the huge room. Drop down at the very bottom of the room, under the big fan. Open the locked door there with your key and go through it.

    You'll face a sorcerer and two skeletons. Take care of the sorcerer first and kill the skeletons before they kill you. Use the targets and your

    HookShot to get on top of the room. Up there on a platform you'll find a switch. Stand on it and put on your Iron Boots to open the door. To get the chest in this room, you'll have to destroy all the enemies in this

    room. You already got ride of three of them but two more are still

    missing. They are hidden inside the head shaped statues on the walls. To make them fall, put on your Iron Boots and hookshot the target on the statues' head. The statues will fall so kill the last 2 enemies. One of them is on a wall at the top of the room. Inside the chest that will appear after you kill them all, you'll find a TREASURE CHART. Enter the next room.

    Kill all the baddies and Big Armos Statues. Take control of Makar and fly over the wind to the other side. Plant a seed in the soft soil there and a tree will grow. The wind will stop so return back to Link. Hookshot yourself to the other side using the tree as a target. Kill the Floormaster and enter through the door on your right.

    Last room... Push the first block so it will be blocking the way of the two steel blades. Like, place it between them. That way they won't be in your way. Put on your Iron Boots to stand against the win

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